

is there more?Ī clear notification to the player would be welcome. Day4? : After the visit in the bedroom by a girl and office scene that triggers the interlude i seem to be mostly out of content at this point. it takes a second (feelwise) before the spear thrusts in the direction, so with moving fish it's hard to figure out when to click and where, given there is no indication where you are hitting or aiming for. Dont know if it uses a raytrace hit collision function or actual spear and fish collision box triggers to confirm it's a hit in the game's programming. Dot/Crosshair 2: there is no crosshair or dot with the spear, and it's weird figuring out at what point in the animation it "Hits". I wasnt bothered much untill i was supposed to shoot fly's in the air. Canvas wise, resolution divided by 2 place the dot would even be enough, even if it's not totally accurate. If the Crossbow is equipt, a dot for the trjection would be a godsent. it's tedious to always have to call the wolf again after i transition between area's if i was already mounted. When you go between area's like the beach or village and you are on the wolf, have it transition. To have this display in the phone with a simple output and quest name attached would be a days work. Programming wise it would seem pretty easy, if a Bool checks for open Event which i guess already does for the Event popup to appear over the area. An App that let her tell you which quests are open. You already have the immersive option in place, i'd say make more use of Ophelia and the phone.

Village/Forest/Village/Beach/Lake/Village, Use phone and skip time. With the lack of a map it's a bit tedious to walk down the entire map at every segment of the day per day to see what is going on. Love to take a peek at the wireframe to get some technical inspiration from it.

They look awesome in texturing, also wondering if he did the animations and 3d and texture work himself. What shader did the dev ude for this style of visuals?
